When user enters a region, activate certain events.
First is using a simple physics collider. Setup BOX Collider or Sphere Collider component on the target object. provide a tag for it, this case called "ball". Do remember to set the isTrigger active on the object too.
Add onTriggerEnter function to the movementControl script:
using UnityEngine;
using System.Collections;
public class movementControl : MonoBehaviour {
public float moveSpeed = 10f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(Vector3.back * moveSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.LeftArrow))
transform.Translate(Vector3.left * moveSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.RightArrow))
transform.Translate(Vector3.right * moveSpeed * Time.deltaTime);
}
void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag ("ball"))
{
other.gameObject.SetActive (false);
}
}
}
another example is to create a trigger region and set it active when user enters the region:
using UnityEngine;
using System.Collections;
public class triggerEnter : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag ("Player"))
{
transform.localScale += new Vector3(3f,3f,3f);
}
}
}